1st Workshop on Game Accessibility: Xtreme Interaction Design (GAXID'11)

Call for Proposals

Video games have evolved from an obscure pastime into a mainstream form of entertainment. Beyond entertainment, video games are increasingly used for serious applications such as education, rehabilitation and health. However, a significant number of people encounter barriers when playing games, due to a disability. It is important that we explore how games can be made accessible and how a disability can be turned into a driver of innovation.

The objective of this workshop is building an active research community that can generate ideas that have the potential to significantly advance this emerging field. Topics of interest include, but are not limited to:
  1. Demonstration of games that are accessible by players with disabilities
  2. User studies that assess how different impairments affect the ability to play games
  3. Metrics for games accessibility
  4. Guidelines for accessible games
  5. Accessibility laws, mandates and regulations in the context of video games
  6. Cost benefit analysis of accessible games
Short, 4-page position papers are invited and will be selected based on their quality, innovation, and the potential of fostering discussion. Contributors to this workshop will be invited to submit an extended paper for a special issue of the journal Universal Access in The Information Society.

The workshop will be a full-day event and will consist of presentations of posters, demons of accessible games, as well as group discussions. At least one author needs to register for the workshop and for at least one day of the conference.

Important Dates

Submission Instructions

Submissions to the Game Accessibility workshop must be in PDF format and follow ACM SIG conference formatting guidelines. Papers should be submitted using the Easychair submission system: GA 2011 submissions.