1st Workshop on Game Accessibility: Xtreme Interaction Design (GAXID'11)
About
Call for Papers
Organizers
Program
Accepted Papers
List of Accepted Papers
Kathrin Gerling and Maic Masuch,
When Gaming is not Suitable for Everyone: Playtesting Wii Games with Frail Elderly
Nicole Crenshaw, Alexandra Holloway, Scott Orzech and Wai Son Wong,
One-handed interface for multitouch-enabled real-time strategy games
Roland Ossmann, Gerhard Nussbaum, Stefan Parker, Dominique Archambault and Klaus Miesenberger,
Bring the Users to the Games by the usage of the Assistive Technology Rapid Integration & Construction Set
Rob Willems, Christiaan Pinkster, Sven Schultz and Liliane Kuiper-Hoyng,
Co-creating a Wii-game for the blind and sighted.
Alexandra Holloway, Robert Dearmond, Michelle Francoeur, David Seagal, Amy Zuill and Sri Kurniawan,
Visualizing Audio in a First-Person Shooter With Directional Sound Display
Eelke Folmer,
Virtual World Accessibility: Directions for Research