1st Workshop on Game Accessibility: Xtreme Interaction Design (GAXID'11)


eelke folmerEelke Folmer, University of Nevada, Reno. Eelke is an Assistant Professor in the Department of Computer Science and Engineering, University of Nevada, Reno. His research interests lay in the field of Player Game Interaction, specifically researching novel tactile/audio interfaces and minimalistic control schemes for video games and virtual worlds that can accommodate the abilities of users with severe visual and motor impairments
sri kurniawanSri Kurniawan, University of California, Santa Cruz. Sri is an Assistant Professor in the Department of Computer Engineering, University of California Santa Cruz. Her research interests include developing theory-driven systems that alleviate functional limitations of young children, older persons, people with disabilities, and people in extraordinary circumstances; and evaluating existing or designed artifacts with people with special needs (in a con- trolled experiment or in context) to observe usability problems, and user behavior and attitude, for gaining a truer and deeper understanding of the problems experienced by these people.
lennart nackeLennart Nacke, University of Saskatchewan, Lennart is a postdoctoral research associate in the interaction lab at the University of Saskatchewan. His research focuses on the creation and analysis of digital gaming environments and mechanics. He is interested in physiological player-game interaction and in developing methodologies and tools for evaluating player emotion and attention.