1st Workshop on Game Accessibility: Xtreme Interaction Design (GAXID'11)

Design Exercise

Choose a game and a type of impairment and discuss with your group on how this game could be modified or if it is even possible to make it accessible to that type of impairment. Discuss what mechanisms and strategies could be used. You may choose as many game + impairment combinations as time allows. Solution strategies used for each game and presented will be presented at the end of this session by each group.

Angry Birds

Angry Birds is a puzzle video game. In the game, players use a slingshot to launch birds at pigs stationed on or within various structures, with the intent of destroying all the pigs on the playfield. As players advance through the game, new birds appear, some with special abilities that can be activated by the player

Portal 2

Portal 2 is a first-person puzzle-platform video game. Portal 2 primarily comprises a series of puzzles that must be solved by teleporting the player's character and simple objects using the "portal gun", a device that can create inter-spatial portals between two flat planes. The game's unique physics allow momentum to be retained through these portals, requiring creative use of portals to maneuver through the game's challenges.

Starcraft 2

StarCraft II: Wings of Liberty is a military science fiction real-time strategy video game. In an RTS,players position and maneuver units and structures under their control to secure areas of the map and/or destroy their opponents' assets. It is possible to create additional units and structures during the course of a game. This is generally limited by a requirement to expend accumulated resources.

Choose an impairment

Motor Impairment

Player is unable to use a regular controller or keyboard and mouse and has to use a switch access controller. Player has no sensory impairment. Example: Dr. Stephen Hawking

Visual Impairment

Player has no functional vision and must rely upon audio or haptic feedback to interact with computers. Player can use a regular controller or keyboard and mouse. Example: Stevie Wonder